//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: AWM
// Model Creator: 
// Created on: 04.01.2024 - 18:09:10
// Last changed on: 04.01.2024 - 18:09:10

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelL115 extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelL115() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[355];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 4, 157, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 20, 157, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 9, 73, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 73, 73, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 145, 73, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 185, 73, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 233, 73, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 9, 81, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 9, 89, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 17, 89, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 25, 89, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 41, 89, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 57, 89, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 65, 89, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 73, 89, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 113, 89, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 137, 89, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 145, 89, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 153, 89, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 161, 89, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 177, 89, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 185, 89, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 193, 89, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 217, 89, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 233, 89, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 241, 89, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 9, 97, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 17, 97, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 25, 97, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 41, 97, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 49, 97, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 57, 97, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 65, 97, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 105, 121, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 225, 121, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 233, 121, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 241, 121, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 9, 129, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 17, 129, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 25, 129, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 33, 129, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 41, 129, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 49, 129, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 57, 129, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 65, 129, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 73, 129, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 89, 129, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 97, 129, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 113, 129, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 121, 129, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 129, 129, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 137, 129, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 145, 129, textureX, textureY); // Import
        gunModel[295] = new ModelRendererTurbo(this, 153, 129, textureX, textureY); // Import
        gunModel[296] = new ModelRendererTurbo(this, 161, 129, textureX, textureY); // Import
        gunModel[297] = new ModelRendererTurbo(this, 169, 129, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 177, 129, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 185, 129, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 201, 129, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 217, 129, textureX, textureY); // Import
        gunModel[302] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Import
        gunModel[303] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[304] = new ModelRendererTurbo(this, 249, 129, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 17, 137, textureX, textureY); // Import
        gunModel[306] = new ModelRendererTurbo(this, 25, 137, textureX, textureY); // Import
        gunModel[307] = new ModelRendererTurbo(this, 33, 137, textureX, textureY); // Import
        gunModel[308] = new ModelRendererTurbo(this, 41, 137, textureX, textureY); // Import
        gunModel[309] = new ModelRendererTurbo(this, 49, 137, textureX, textureY); // Import
        gunModel[310] = new ModelRendererTurbo(this, 57, 137, textureX, textureY); // Import
        gunModel[311] = new ModelRendererTurbo(this, 73, 137, textureX, textureY); // Import
        gunModel[312] = new ModelRendererTurbo(this, 89, 137, textureX, textureY); // Import
        gunModel[313] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // Import
        gunModel[314] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        gunModel[315] = new ModelRendererTurbo(this, 137, 137, textureX, textureY); // Import
        gunModel[316] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Import
        gunModel[317] = new ModelRendererTurbo(this, 153, 137, textureX, textureY); // Import
        gunModel[318] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // Import
        gunModel[319] = new ModelRendererTurbo(this, 169, 137, textureX, textureY); // Import
        gunModel[320] = new ModelRendererTurbo(this, 177, 137, textureX, textureY); // Import
        gunModel[321] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // Import
        gunModel[322] = new ModelRendererTurbo(this, 193, 137, textureX, textureY); // Import
        gunModel[323] = new ModelRendererTurbo(this, 201, 137, textureX, textureY); // Import
        gunModel[324] = new ModelRendererTurbo(this, 209, 137, textureX, textureY); // Import
        gunModel[325] = new ModelRendererTurbo(this, 217, 137, textureX, textureY); // Import
        gunModel[326] = new ModelRendererTurbo(this, 225, 137, textureX, textureY); // Import
        gunModel[327] = new ModelRendererTurbo(this, 233, 137, textureX, textureY); // Import
        gunModel[328] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // Import
        gunModel[329] = new ModelRendererTurbo(this, 249, 137, textureX, textureY); // Import
        gunModel[330] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[331] = new ModelRendererTurbo(this, 9, 145, textureX, textureY); // Import
        gunModel[332] = new ModelRendererTurbo(this, 17, 145, textureX, textureY); // Import
        gunModel[333] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Import
        gunModel[334] = new ModelRendererTurbo(this, 33, 145, textureX, textureY); // Import
        gunModel[335] = new ModelRendererTurbo(this, 41, 145, textureX, textureY); // Import
        gunModel[336] = new ModelRendererTurbo(this, 73, 145, textureX, textureY); // Import
        gunModel[337] = new ModelRendererTurbo(this, 81, 145, textureX, textureY); // Import
        gunModel[338] = new ModelRendererTurbo(this, 89, 145, textureX, textureY); // Import
        gunModel[339] = new ModelRendererTurbo(this, 97, 145, textureX, textureY); // Import
        gunModel[340] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[341] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[342] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[343] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[344] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[345] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[346] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[347] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[348] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[349] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[350] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[351] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[352] = new ModelRendererTurbo(this, 106, 145, textureX, textureY); // Import
        gunModel[353] = new ModelRendererTurbo(this, 36, 157, textureX, textureY); // Import
        gunModel[354] = new ModelRendererTurbo(this, 44, 157, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F); // Import
        gunModel[0].setRotationPoint(7.8F, -5.95F, -0.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F); // Import
        gunModel[1].setRotationPoint(7.8F, -6.95F, -0.5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F); // Import
        gunModel[2].setRotationPoint(7.8F, -6.85F, -0.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.1F, 0.0F, 0.1F, -0.1F, 0.0F, 0.0F, -0.3F, -0.85F, 0.0F, -0.3F, -0.85F, 0.0F, -0.1F, 0.0F, 0.1F, -0.1F, 0.0F, 0.0F, -0.3F, -0.85F, 0.0F, -0.3F, -0.85F); // Import
        gunModel[3].setRotationPoint(7.8F, -5.95F, 0.4F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F); // Import
        gunModel[4].setRotationPoint(7.8F, -5.95F, -0.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F); // Import
        gunModel[5].setRotationPoint(7.8F, -5.05F, -0.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 12, 1, 1, 0F, -0.1F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.1F, -0.3F, -0.85F, 0.0F, -0.3F, -0.85F, 0.0F, -0.55F, 0.0F, -0.1F, -0.55F, 0.0F, -0.1F, -0.6F, -0.85F, 0.0F, -0.6F, -0.85F); // Import
        gunModel[6].setRotationPoint(11.8F, -5.95F, 0.4F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 12, 1, 1, 0F, 0.0F, -0.55F, 0.0F, -0.1F, -0.55F, 0.0F, -0.1F, -0.6F, -0.85F, 0.0F, -0.6F, -0.85F, -0.1F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.1F, -0.3F, -0.85F, 0.0F, -0.3F, -0.85F); // Import
        gunModel[7].setRotationPoint(11.8F, -5.95F, 0.4F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.2F, -0.1F, 0.0F, -1.0F, -0.1F, 0.0F, -1.0F, -0.3F, -0.85F, 0.1F, -0.3F, -0.85F, 0.2F, -0.1F, 0.0F, -1.0F, -0.1F, 0.0F, -1.0F, -0.3F, -0.85F, 0.1F, -0.3F, -0.85F); // Import
        gunModel[8].setRotationPoint(23.8F, -5.95F, 0.4F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.3F, -0.85F, -1.0F, -0.3F, -0.85F, -1.0F, -0.1F, 0.0F, 0.2F, -0.1F, 0.0F, 0.1F, -0.3F, -0.85F, -1.0F, -0.3F, -0.85F, -1.0F, -0.1F, 0.0F, 0.2F, -0.1F, 0.0F); // Import
        gunModel[9].setRotationPoint(23.8F, -5.95F, -1.4F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 12, 1, 1, 0F, 0.0F, -0.3F, -0.85F, -0.1F, -0.3F, -0.85F, -0.2F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, 0.0F, -0.6F, -0.85F, -0.1F, -0.6F, -0.85F, -0.1F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F); // Import
        gunModel[10].setRotationPoint(11.8F, -5.95F, -1.4F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 12, 1, 1, 0F, 0.0F, -0.6F, -0.85F, -0.1F, -0.6F, -0.85F, -0.1F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.3F, -0.85F, -0.1F, -0.3F, -0.85F, -0.2F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F); // Import
        gunModel[11].setRotationPoint(11.8F, -5.95F, -1.4F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.3F, -0.85F, 0.0F, -0.3F, -0.85F, 0.1F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.3F, -0.85F, 0.0F, -0.3F, -0.85F, 0.1F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F); // Import
        gunModel[12].setRotationPoint(7.8F, -5.95F, -1.4F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, 0.0F, -0.9F, -0.4F, 0.0F, 0.05F, -0.15F, -0.5F, 0.05F, -0.15F, -0.5F, 0.05F, -0.15F, 0.0F, 0.05F, -0.15F); // Import
        gunModel[13].setRotationPoint(23.8F, -6.85F, -0.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F); // Import
        gunModel[14].setRotationPoint(23.8F, -5.95F, -0.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -1.0F, -0.4F, -0.95F, -0.5F, -0.4F, -0.95F, -0.5F, -0.15F, 0.05F, -1.0F, -0.15F, 0.05F, -1.0F, -0.4F, -0.95F, -0.5F, -0.4F, -0.95F, -0.5F, -0.15F, 0.05F, -1.0F, -0.15F, 0.05F); // Import
        gunModel[15].setRotationPoint(22.8F, -5.95F, -1.4F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.05F, 0.0F, -1.0F, -0.05F, 0.0F, -1.0F, -0.05F, 0.0F, -1.0F, -0.05F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F); // Import
        gunModel[16].setRotationPoint(24.55F, -6.85F, -0.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F); // Import
        gunModel[17].setRotationPoint(24.55F, -5.95F, -0.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.55F, -0.4F, -0.05F, -0.55F, -0.4F, -0.05F, -0.55F, -0.35F, -0.05F, -0.55F, -0.35F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F); // Import
        gunModel[18].setRotationPoint(24.55F, -5.3F, -0.7F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.55F, -0.35F, -0.05F, -0.55F, -0.35F, -0.05F, -0.55F, -0.4F, -0.05F, -0.55F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F); // Import
        gunModel[19].setRotationPoint(24.55F, -5.3F, -0.3F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[20].setRotationPoint(24.55F, -5.5F, -0.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F); // Import
        gunModel[21].setRotationPoint(3.8F, -6.95F, -0.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F); // Import
        gunModel[22].setRotationPoint(3.8F, -5.95F, -0.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.4F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.4F, 0.2F, 0.1F, 0.4F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.4F, -0.85F, -0.3F); // Import
        gunModel[23].setRotationPoint(1.8F, -4.95F, -0.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.05F, -0.15F, -0.5F, 0.05F, -0.15F, -0.5F, 0.05F, -0.15F, 0.0F, 0.05F, -0.15F, 0.0F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, 0.0F, -0.9F, -0.4F); // Import
        gunModel[24].setRotationPoint(23.8F, -5.05F, -0.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -1.0F, -0.15F, 0.05F, -0.5F, -0.15F, 0.05F, -0.5F, -0.4F, -0.95F, -1.0F, -0.4F, -0.95F, -1.0F, -0.15F, 0.05F, -0.5F, -0.15F, 0.05F, -0.5F, -0.4F, -0.95F, -1.0F, -0.4F, -0.95F); // Import
        gunModel[25].setRotationPoint(22.8F, -5.95F, 0.4F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F); // Import
        gunModel[26].setRotationPoint(2.8F, -6.95F, -0.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F); // Import
        gunModel[27].setRotationPoint(2.8F, -5.95F, -0.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F); // Import
        gunModel[28].setRotationPoint(2.8F, -4.95F, -0.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.8F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, -0.8F, -0.8F, 0.1F, -0.8F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, -0.8F, -0.2F, 0.1F); // Import
        gunModel[29].setRotationPoint(6.8F, -5.95F, -0.5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.8F, 0.1F, -0.8F, -0.8F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.2F, 0.1F, -0.8F, -0.2F, 0.1F, -0.8F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F); // Import
        gunModel[30].setRotationPoint(4.8F, -5.95F, -0.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.45F, -0.05F, 0.0F, -0.45F, -0.05F, 0.0F, -0.45F, -0.05F, 0.0F, -0.45F, -0.05F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F, 0.0F, -0.45F, -0.15F); // Import
        gunModel[31].setRotationPoint(2.8F, -6.75F, -0.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 4F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 4F, 0.0F, 0.15F, 4F, -0.85F, 0.15F, 0.0F, -0.85F, 0.15F, 0.0F, -0.85F, 0.15F, 4F, -0.85F, 0.15F); // Import
        gunModel[32].setRotationPoint(11.8F, -5.2F, -0.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.2F, -0.9F, -0.05F, 0.2F, -0.9F, -0.05F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.9F, 0.0F, 0.2F, -0.9F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[33].setRotationPoint(16.8F, -5.2F, -0.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.05F, 0.2F, -0.9F, -0.2F, 0.2F, -0.9F, -0.2F, 0.2F, 0.0F, -0.05F, 0.2F, 0.0F, 0.0F, 0.2F, -0.9F, 0.0F, 0.2F, -0.9F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[34].setRotationPoint(16.9F, -5.2F, -0.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.2F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.8F, 0.0F, 0.2F, -0.8F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.8F, 0.0F, 0.2F); // Import
        gunModel[35].setRotationPoint(6.8F, -5.2F, -0.5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.4F, -0.2F, 0.2F, -0.2F, -0.2F, 0.2F, -0.2F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F); // Import
        gunModel[36].setRotationPoint(4.6F, -5.2F, -0.5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.2F, -0.8F, -0.2F, 0.2F, -0.8F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.8F, 0.0F, 0.2F, -0.8F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[37].setRotationPoint(4.8F, -5.2F, -0.5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F); // Import
        gunModel[38].setRotationPoint(2.8F, -5.95F, -0.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.9F, -0.2F, 0.4F, -0.9F, -0.2F, 0.4F, -0.9F, -0.6F, 0.0F, -0.9F, -0.6F, 0.0F, 0.0F, -0.2F, 0.4F, 0.0F, -0.2F, 0.4F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[39].setRotationPoint(1.4F, -6.15F, -0.8F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.9F, -0.2F, 0.4F, -0.9F, -0.2F, 0.4F, -0.9F, -0.7F, 0.0F, -0.9F, -0.7F, 0.0F, 0.0F, -0.2F, 0.4F, 0.0F, -0.2F, 0.4F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F); // Import
        gunModel[40].setRotationPoint(1.4F, -6.25F, -0.8F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.95F, -0.2F, 0.4F, -0.95F, -0.2F, 0.4F, -0.95F, -0.7F, 0.0F, -0.95F, -0.7F, 0.0F, 0.0F, -0.2F, 0.4F, 0.0F, -0.2F, 0.4F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        gunModel[41].setRotationPoint(1.4F, -6.35F, -0.8F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.95F, -0.7F, 0.4F, -0.95F, -0.7F, 0.4F, -0.95F, -0.2F, 0.0F, -0.95F, -0.2F, 0.0F, 0.0F, -0.7F, 0.4F, 0.0F, -0.7F, 0.4F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // Import
        gunModel[42].setRotationPoint(1.4F, -6.35F, -0.2F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.9F, -0.7F, 0.4F, -0.9F, -0.7F, 0.4F, -0.9F, -0.2F, 0.0F, -0.9F, -0.2F, 0.0F, 0.0F, -0.6F, 0.4F, 0.0F, -0.6F, 0.4F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // Import
        gunModel[43].setRotationPoint(1.4F, -6.25F, -0.2F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.9F, -0.6F, 0.4F, -0.9F, -0.6F, 0.4F, -0.9F, -0.2F, 0.0F, -0.9F, -0.2F, 0.0F, 0.0F, -0.4F, 0.4F, 0.0F, -0.4F, 0.4F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // Import
        gunModel[44].setRotationPoint(1.4F, -6.15F, -0.2F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F); // Import
        gunModel[45].setRotationPoint(3.8F, -5.2F, -0.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F); // Import
        gunModel[46].setRotationPoint(16F, -5.45F, -0.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F); // Import
        gunModel[47].setRotationPoint(16F, -5.25F, -0.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F, -0.4F, -0.6F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.6F, 0.15F); // Import
        gunModel[48].setRotationPoint(15.8F, -5.05F, -0.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F); // Import
        gunModel[49].setRotationPoint(16.2F, -5.25F, -0.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F); // Import
        gunModel[50].setRotationPoint(15.8F, -5.25F, -0.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F); // Import
        gunModel[51].setRotationPoint(16F, -5.05F, -0.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.6F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F); // Import
        gunModel[52].setRotationPoint(15.8F, -5.45F, -0.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.15F, -0.4F, -0.6F, 0.15F, -0.4F, -0.6F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F); // Import
        gunModel[53].setRotationPoint(16.2F, -5.45F, -0.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, 0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.15F, -0.4F, -0.6F, 0.15F, -0.4F, -0.6F, 0.15F, -0.4F, -0.4F, 0.15F); // Import
        gunModel[54].setRotationPoint(16.2F, -5.05F, -0.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.4F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, -0.9F, -0.5F, -0.2F, -0.9F, -0.5F, -0.2F, -0.85F, -0.45F, -0.4F, -0.85F, -0.45F); // Import
        gunModel[55].setRotationPoint(12.8F, -5.2F, -1.2F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, -0.8F, 0.0F, 0.15F, -1.0F, -0.8F, 0.15F, 0.0F, -0.8F, 0.15F, 0.0F, -0.8F, 0.15F, -1.0F, -0.8F, 0.15F); // Import
        gunModel[56].setRotationPoint(15.8F, -5.05F, -0.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.15F, 0.6F, 0.0F, 0.15F, 0.6F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, -0.8F, 0.15F, 0.4F, -0.8F, 0.15F, 0.4F, -0.8F, 0.15F, 0.0F, -0.8F, 0.15F); // Import
        gunModel[57].setRotationPoint(11.8F, -5.05F, -0.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, -0.8F, 0.15F, 0.0F, -0.8F, 0.15F, 0.0F, -0.8F, 0.15F, -1.0F, -0.8F, 0.15F, -0.8F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, -0.8F, 0.0F, 0.15F); // Import
        gunModel[58].setRotationPoint(15.8F, -5.45F, -0.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F, -0.6F, -0.9F, -0.5F, -0.2F, -0.7F, -0.5F, -0.2F, -0.65F, -0.45F, -0.6F, -0.85F, -0.45F); // Import
        gunModel[59].setRotationPoint(16F, -5.2F, -1.2F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.8F, -0.5F, -0.2F, -0.6F, -0.5F, -0.2F, -0.55F, -0.45F, -0.6F, -0.75F, -0.45F, -0.6F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F); // Import
        gunModel[60].setRotationPoint(16F, -5.2F, -1.2F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.8F, -0.5F, -0.2F, -0.8F, -0.5F, -0.2F, -0.75F, -0.45F, -0.6F, -0.75F, -0.45F, -0.6F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F); // Import
        gunModel[61].setRotationPoint(15.8F, -5.2F, -1.2F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.6F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.75F, -0.45F, -0.2F, -0.55F, -0.45F, -0.2F, 0.0F, -0.5F, -0.6F, 0.0F, -0.5F, -0.6F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F); // Import
        gunModel[62].setRotationPoint(16F, -5.2F, -1.2F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.35F, -0.45F, 0.0F, -0.35F, -0.45F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F); // Import
        gunModel[63].setRotationPoint(13.2F, -5.2F, -1.2F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.35F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F); // Import
        gunModel[64].setRotationPoint(12.65F, -5.2F, -1.2F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, -0.8F, -0.5F, -0.45F, -0.9F, -0.5F, -0.45F, -0.85F, -0.45F, -0.45F, -0.75F, -0.45F); // Import
        gunModel[65].setRotationPoint(12.65F, -5.2F, -1.2F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F); // Import
        gunModel[66].setRotationPoint(7.45F, -5.2F, -1.2F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F); // Import
        gunModel[67].setRotationPoint(7.45F, -5.2F, 0.2F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, -0.75F, -0.45F, -0.45F, -0.85F, -0.45F, -0.45F, -0.9F, -0.5F, -0.45F, -0.8F, -0.5F); // Import
        gunModel[68].setRotationPoint(12.65F, -5.2F, 0.2F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.25F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, -0.5F); // Import
        gunModel[69].setRotationPoint(12.65F, -5.2F, 0.2F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.4F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, -0.85F, -0.45F, -0.2F, -0.85F, -0.45F, -0.2F, -0.9F, -0.5F, -0.4F, -0.9F, -0.5F); // Import
        gunModel[70].setRotationPoint(12.8F, -5.2F, 0.2F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.5F, -0.6F, 0.0F, -0.5F, -0.6F, -0.85F, -0.45F, -0.2F, -0.65F, -0.45F, -0.2F, -0.7F, -0.5F, -0.6F, -0.9F, -0.5F); // Import
        gunModel[71].setRotationPoint(16F, -5.2F, 0.2F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.75F, -0.45F, -0.2F, -0.55F, -0.45F, -0.2F, -0.6F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.5F, -0.6F, 0.0F, -0.5F); // Import
        gunModel[72].setRotationPoint(16F, -5.2F, 0.2F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.75F, -0.45F, -0.2F, -0.75F, -0.45F, -0.2F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.5F, -0.6F, 0.0F, -0.5F); // Import
        gunModel[73].setRotationPoint(15.8F, -5.2F, 0.2F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.55F, -0.45F, -0.6F, -0.75F, -0.45F, -0.6F, -0.8F, -0.5F, -0.2F, -0.6F, -0.5F, -0.2F, 0.0F, -0.45F, -0.6F, 0.0F, -0.45F, -0.6F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F); // Import
        gunModel[74].setRotationPoint(16F, -5.2F, 0.2F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, 0.2F, 2F, 0.0F, 0.2F, 2F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, -0.4F, 0.2F, 0F, -0.4F, 0.2F, 0F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F); // Import
        gunModel[75].setRotationPoint(5.6F, -4.2F, -0.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, -0.6F, 0.2F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, -0.4F, -0.6F, 0.2F); // Import
        gunModel[76].setRotationPoint(5.3F, -4.2F, -0.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, -0.4F, 0.2F, -0.4F, -0.6F, 0.2F, -0.4F, -0.6F, 0.2F, -0.3F, -0.4F, 0.2F); // Import
        gunModel[77].setRotationPoint(4.7F, -4.2F, -0.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, -0.6F, 0.2F, -0.3F, -0.6F, 0.2F, -0.3F, -0.6F, 0.2F, -0.3F, -0.6F, 0.2F); // Import
        gunModel[78].setRotationPoint(5F, -4.2F, -0.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.2F, 0.0F, 0.2F, 0.2F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.2F, -0.4F, 0.2F); // Import
        gunModel[79].setRotationPoint(4F, -4.2F, -0.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[80].setRotationPoint(13.2F, -5.2F, -0.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.8F, 0.2F, -0.45F, -0.8F, 0.2F, -0.45F, -0.8F, 0.2F, -0.45F, -0.8F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[81].setRotationPoint(15.65F, -5.4F, -0.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[82].setRotationPoint(13.65F, -4.6F, -0.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, -0.3F, -0.8F, 0.2F, -0.3F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F); // Import
        gunModel[83].setRotationPoint(13.9F, -5.4F, -0.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[84].setRotationPoint(13.65F, -5.4F, -0.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[85].setRotationPoint(13.55F, -5.4F, -0.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[86].setRotationPoint(13.63F, -4.59F, -0.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.8F, 0.2F, 0.1F, -0.8F, 0.2F, 0.1F, -0.8F, 0.2F, -0.3F, -0.8F, 0.2F, -0.3F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F); // Import
        gunModel[87].setRotationPoint(12.9F, -5.4F, -0.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[88].setRotationPoint(13.55F, -4.6F, -0.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[89].setRotationPoint(13.62F, -5.47F, -0.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[90].setRotationPoint(13.73F, -5.47F, -0.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.35F, -0.45F, 0.0F, -0.35F, -0.45F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F); // Import
        gunModel[91].setRotationPoint(13.2F, -5.2F, 0.2F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[92].setRotationPoint(15.45F, -4.6F, -0.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[93].setRotationPoint(15.45F, -5.4F, -0.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[94].setRotationPoint(15.55F, -5.4F, -0.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[95].setRotationPoint(15.55F, -4.6F, -0.5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[96].setRotationPoint(13.63F, -5.41F, -0.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[97].setRotationPoint(15.53F, -4.59F, -0.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[98].setRotationPoint(15.63F, -5.47F, -0.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[99].setRotationPoint(15.53F, -5.41F, -0.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[100].setRotationPoint(15.52F, -5.47F, -0.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, 0.0F, 0.2F, -0.8F, 0.0F, 0.2F, -0.8F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.8F, -0.2F, 0.2F); // Import
        gunModel[101].setRotationPoint(6.6F, -5.2F, -0.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[102].setRotationPoint(6.95F, -4.4F, -0.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[103].setRotationPoint(6.95F, -5.2F, -0.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[104].setRotationPoint(7.05F, -5.2F, -0.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[105].setRotationPoint(7.05F, -4.4F, -0.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[106].setRotationPoint(7.03F, -4.39F, -0.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[107].setRotationPoint(7.02F, -5.27F, -0.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[108].setRotationPoint(7.03F, -5.21F, -0.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[109].setRotationPoint(7.13F, -5.27F, -0.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -1.2F, -0.8F, 0.15F, 0.0F, -0.8F, 0.15F, 0.0F, -0.8F, 0.15F, -1.2F, -0.8F, 0.15F, -1.2F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, -1.2F, 0.0F, 0.15F); // Import
        gunModel[110].setRotationPoint(2.6F, -5.2F, -0.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, 0.1F, -0.6F, -0.4F, 0.1F, -0.6F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F, -0.6F, -0.4F, 0.1F, -0.6F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F); // Import
        gunModel[111].setRotationPoint(16.5F, -5.25F, -0.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[112].setRotationPoint(3.35F, -4.4F, -0.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[113].setRotationPoint(3.35F, -5.2F, -0.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[114].setRotationPoint(3.45F, -5.2F, -0.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[115].setRotationPoint(3.45F, -4.4F, -0.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[116].setRotationPoint(3.43F, -4.39F, -0.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[117].setRotationPoint(3.53F, -5.27F, -0.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[118].setRotationPoint(3.43F, -5.21F, -0.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[119].setRotationPoint(3.42F, -5.27F, -0.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F, -0.2F, 0.3F, 0.2F); // Import
        gunModel[120].setRotationPoint(1.6F, -5.2F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.0F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.1F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.1F, -0.4F, -0.45F, 0.0F); // Import
        gunModel[121].setRotationPoint(16.1F, -5.25F, -0.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F); // Import
        gunModel[122].setRotationPoint(3.4F, -5.2F, -0.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.8F, -0.2F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.8F, 0.0F, 0.2F, -0.8F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, -0.8F, -0.4F, 0.2F); // Import
        gunModel[123].setRotationPoint(2.8F, -5.2F, -0.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[124].setRotationPoint(2.4F, -6.85F, -0.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.3F, 0.2F, 0.2F, -0.3F, 0.2F, 0.2F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.4F, 0.2F, 0.0F, -0.3F, 0.2F, 0.0F, -0.3F, 0.2F, -0.8F, -0.4F, 0.2F); // Import
        gunModel[125].setRotationPoint(2.8F, -3.6F, -0.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.05F, 0.2F, 0.0F, -0.05F, 0.2F, 0.0F, -0.05F, 0.2F, -0.7F, -0.05F, 0.2F, -0.7F, -0.8F, 0.1F, 0.0F, -0.6F, 0.2F, 0.0F, -0.6F, 0.2F, -0.7F, -0.8F, 0.1F); // Import
        gunModel[126].setRotationPoint(2.6F, -3.95F, -0.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.05F, 0.2F, 0.0F, -0.05F, 0.2F, 0.0F, -0.05F, 0.2F, 0.0F, -0.05F, 0.2F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F); // Import
        gunModel[127].setRotationPoint(2.3F, -3.95F, -0.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.6F, 0.2F, 0.0F, -0.7F, 0.2F, 0.0F, -0.7F, 0.2F, -0.8F, -0.6F, 0.2F, -0.6F, -0.2F, 0.2F, -0.3F, -0.1F, 0.2F, -0.3F, -0.1F, 0.2F, -0.6F, -0.2F, 0.2F); // Import
        gunModel[128].setRotationPoint(2.8F, -3.6F, -0.5F);

        gunModel[129].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.45F, 0.2F, 0.1F, -0.45F, 0.2F, 0.1F, -0.45F, 0.2F, 0.1F, -0.45F, 0.2F, 0.2F, -0.45F, 0.2F, 0.2F, -0.45F, 0.2F, 0.2F, -0.45F, 0.2F, 0.2F, -0.45F, 0.2F); // Import
        gunModel[129].setRotationPoint(1.3F, -3.25F, -0.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, 0.0F, 0.2F, 0.5F, 0.0F, 0.2F, 0.5F, 0.0F, 0.2F, -0.8F, 0.0F, 0.2F, -0.8F, -0.7F, 0.2F, 0.2F, -0.7F, 0.2F, 0.2F, -0.7F, 0.2F, -0.8F, -0.7F, 0.2F); // Import
        gunModel[130].setRotationPoint(2.8F, -3.6F, -0.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.7F, 0.2F, -0.8F, -0.6F, 0.2F, -0.8F, -0.6F, 0.2F, 0.0F, -0.7F, 0.2F, -0.3F, -0.1F, 0.2F, -0.6F, -0.2F, 0.2F, -0.6F, -0.2F, 0.2F, -0.3F, -0.1F, 0.2F); // Import
        gunModel[131].setRotationPoint(1.8F, -3.6F, -0.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.3F, 0.2F, -0.8F, 0.3F, 0.2F, -0.8F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F, 0.0F, -0.3F, 0.2F, -0.8F, -0.4F, 0.2F, -0.8F, -0.4F, 0.2F, 0.0F, -0.3F, 0.2F); // Import
        gunModel[132].setRotationPoint(1.8F, -3.6F, -0.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.05F, 0.2F, -0.7F, -0.05F, 0.2F, -0.7F, -0.05F, 0.2F, 0.0F, -0.05F, 0.2F, 0.0F, -0.6F, 0.2F, -0.7F, -0.8F, 0.1F, -0.7F, -0.8F, 0.1F, 0.0F, -0.6F, 0.2F); // Import
        gunModel[133].setRotationPoint(2F, -3.95F, -0.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.5F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, 0.0F, 0.2F, -0.2F, -0.5F, 0.2F, -0.2F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F, -0.2F, 0.3F, 0.2F); // Import
        gunModel[134].setRotationPoint(0.8F, -5.2F, -0.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F); // Import
        gunModel[135].setRotationPoint(-6F, -5.2F, -0.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, -0.8F, 0.0F, 0.5F, -0.8F, 0.0F, 0.5F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[136].setRotationPoint(-6F, -5.7F, -0.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, -0.2F, -0.6F, 0.0F, -0.5F, -0.6F, 0.0F, -0.5F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F); // Import
        gunModel[137].setRotationPoint(0.3F, -3.9F, -0.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, -0.6F, 0.0F, -0.5F, -0.6F, 0.0F, -0.5F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F); // Import
        gunModel[138].setRotationPoint(0.3F, -3.3F, -0.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.1F, -0.6F, 0.0F, -1.3F, 0.3F, 0.0F, -1.3F, 0.3F, 0.0F, 0.1F, -0.6F, 0.0F); // Import
        gunModel[139].setRotationPoint(0.3F, -2.9F, -0.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.1F, -0.5F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -0.15F, 0.0F, -1.1F, -0.5F, 0.0F, -0.8F, 0.3F, 0.0F, -0.2F, 0.45F, 0.0F, -0.2F, 0.45F, 0.0F, -0.8F, 0.3F, 0.0F); // Import
        gunModel[140].setRotationPoint(-1.5F, -2.65F, -0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.7F, -0.2F, 0.0F, 0.5F, -1.1F, 0.0F, 0.5F, -1.1F, 0.0F, -1.7F, -0.2F, 0.0F, -1.8F, 0.5F, 0.0F, 0.45F, 0.4F, 0.0F, 0.45F, 0.4F, 0.0F, -1.8F, 0.5F, 0.0F); // Import
        gunModel[141].setRotationPoint(-1.5F, -2.7F, -0.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.6F, -0.4F, 0.0F, -0.9F, -0.5F, 0.0F, -0.9F, -0.5F, 0.0F, -0.6F, -0.4F, 0.0F, -0.2F, 0.3F, 0.0F, -1.2F, 0.3F, 0.0F, -1.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F); // Import
        gunModel[142].setRotationPoint(-1.5F, -2.65F, -0.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, -0.2F, -0.3F, 0.0F, -0.8F, 0.3F, 0.0F, -0.8F, 0.3F, 0.0F, -0.2F, -0.3F, 0.0F); // Import
        gunModel[143].setRotationPoint(-2.6F, -2.65F, -0.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, -0.4F, 0.0F, -1.0F, -0.5F, -0.1F, -1.0F, -0.5F, -0.1F, -0.4F, -0.4F, 0.0F, -0.1F, 0.3F, -0.1F, -1.2F, 0.3F, -0.1F, -1.2F, 0.3F, -0.1F, -0.1F, 0.3F, -0.1F); // Import
        gunModel[144].setRotationPoint(-1.5F, -2.65F, -0.5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.8F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.0F, -0.8F, 0.0F, -1.2F, 0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.2F, 0.7F, 0.0F); // Import
        gunModel[145].setRotationPoint(-3.6F, -3.65F, -0.5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.1F, -0.5F, 0.0F, 0.1F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.15F, 0.0F, -0.5F, 0.15F, 0.0F, -0.5F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F); // Import
        gunModel[146].setRotationPoint(-6F, -4.4F, -0.5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.4F, 0.0F, -2.6F, -0.4F, 0.0F, -2.6F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[147].setRotationPoint(-6F, -3.45F, -0.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.35F, -0.6F, -0.3F, -0.45F, -0.6F, -0.3F, -0.45F, -0.6F, -0.3F, -0.35F, -0.6F, -0.3F); // Import
        gunModel[148].setRotationPoint(2.3F, -3.95F, -0.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.5F, -0.4F, -0.3F, -0.7F, -0.5F, -0.3F, -0.2F, -0.55F, -0.3F, -0.2F, -0.55F, -0.3F, -0.7F, -0.5F, -0.3F); // Import
        gunModel[149].setRotationPoint(2.3F, -3.45F, -0.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.6F, -0.3F, -0.45F, -0.6F, -0.3F, -0.45F, -0.6F, -0.3F, -0.35F, -0.6F, -0.3F); // Import
        gunModel[150].setRotationPoint(2.3F, -3.75F, -0.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.5F, -0.5F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F, -0.6F, -0.3F, -0.5F, -0.5F, -0.3F); // Import
        gunModel[151].setRotationPoint(2.3F, -3.55F, -0.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.0F, 0.4F, -0.2F, 0.0F, 0.4F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[152].setRotationPoint(-6F, -3.05F, -0.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[153].setRotationPoint(-0.65F, -4.55F, -0.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[154].setRotationPoint(-0.65F, -5.35F, -0.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[155].setRotationPoint(-0.55F, -5.35F, -0.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[156].setRotationPoint(-0.55F, -4.55F, -0.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[157].setRotationPoint(-0.57F, -4.54F, -0.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[158].setRotationPoint(-0.47F, -5.42F, -0.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[159].setRotationPoint(-0.57F, -5.36F, -0.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[160].setRotationPoint(-0.58F, -5.42F, -0.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[161].setRotationPoint(-1.65F, -4.55F, -0.5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[162].setRotationPoint(-1.65F, -5.35F, -0.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[163].setRotationPoint(-1.55F, -5.35F, -0.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[164].setRotationPoint(-1.55F, -4.55F, -0.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[165].setRotationPoint(-1.57F, -4.54F, -0.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[166].setRotationPoint(-1.47F, -5.42F, -0.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[167].setRotationPoint(-1.57F, -5.36F, -0.5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[168].setRotationPoint(-1.58F, -5.42F, -0.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.44F, 0.0F, 0.3F, -0.39F, -0.95F, 0.3F, -0.45F, -0.95F, 0.3F, -0.45F, -0.95F, 0.3F, -0.39F, -0.95F, 0.3F); // Import
        gunModel[169].setRotationPoint(-1.07F, -4.54F, -0.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.3F, -0.55F, -0.93F, 0.3F, -0.55F, -0.93F, 0.3F, -0.4F, -0.93F, 0.3F, -0.4F, 0.01F, 0.3F, -0.55F, 0.01F, 0.3F, -0.55F, 0.01F, 0.3F, -0.4F, 0.01F, 0.3F); // Import
        gunModel[170].setRotationPoint(-0.97F, -5.42F, -0.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.3F, -0.45F, -0.95F, 0.3F, -0.45F, -0.95F, 0.3F, -0.39F, -0.95F, 0.3F, -0.44F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.44F, 0.0F, 0.3F); // Import
        gunModel[171].setRotationPoint(-1.07F, -5.36F, -0.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.3F, -0.55F, -0.93F, 0.3F, -0.55F, -0.93F, 0.3F, -0.4F, -0.93F, 0.3F, -0.4F, 0.01F, 0.3F, -0.55F, 0.01F, 0.3F, -0.55F, 0.01F, 0.3F, -0.4F, 0.01F, 0.3F); // Import
        gunModel[172].setRotationPoint(-1.08F, -5.42F, -0.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.22F, -0.5F, 0.0F, 0.22F, -0.5F, 0.0F, 0.22F, -0.44F, 0.0F, 0.22F, -0.39F, -0.95F, 0.22F, -0.45F, -0.95F, 0.22F, -0.45F, -0.95F, 0.22F, -0.39F, -0.95F, 0.22F); // Import
        gunModel[173].setRotationPoint(0.0799999999999998F, -1.84F, -0.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.22F, -0.55F, -0.93F, 0.22F, -0.55F, -0.93F, 0.22F, -0.4F, -0.93F, 0.22F, -0.4F, 0.01F, 0.22F, -0.55F, 0.01F, 0.22F, -0.55F, 0.01F, 0.22F, -0.4F, 0.01F, 0.22F); // Import
        gunModel[174].setRotationPoint(0.18F, -2.72F, -0.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.22F, -0.45F, -0.95F, 0.22F, -0.45F, -0.95F, 0.22F, -0.39F, -0.95F, 0.22F, -0.44F, 0.0F, 0.22F, -0.5F, 0.0F, 0.22F, -0.5F, 0.0F, 0.22F, -0.44F, 0.0F, 0.22F); // Import
        gunModel[175].setRotationPoint(0.0799999999999998F, -2.66F, -0.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.22F, -0.55F, -0.93F, 0.22F, -0.55F, -0.93F, 0.22F, -0.4F, -0.93F, 0.22F, -0.4F, 0.01F, 0.22F, -0.55F, 0.01F, 0.22F, -0.55F, 0.01F, 0.22F, -0.4F, 0.01F, 0.22F); // Import
        gunModel[176].setRotationPoint(0.0700000000000001F, -2.72F, -0.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[177].setRotationPoint(-3.7F, -4.55F, -0.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[178].setRotationPoint(-3.7F, -5.35F, -0.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[179].setRotationPoint(-3.6F, -5.35F, -0.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[180].setRotationPoint(-3.6F, -4.55F, -0.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[181].setRotationPoint(-3.62F, -4.54F, -0.5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[182].setRotationPoint(-3.52F, -5.42F, -0.5F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[183].setRotationPoint(-3.62F, -5.36F, -0.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[184].setRotationPoint(-3.63F, -5.42F, -0.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[185].setRotationPoint(-5.15F, -4.55F, -0.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[186].setRotationPoint(-5.15F, -5.35F, -0.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[187].setRotationPoint(-5.05F, -5.35F, -0.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[188].setRotationPoint(-5.05F, -4.55F, -0.5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[189].setRotationPoint(-5.07F, -4.54F, -0.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[190].setRotationPoint(-4.97F, -5.42F, -0.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[191].setRotationPoint(-5.07F, -5.36F, -0.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[192].setRotationPoint(-5.08F, -5.42F, -0.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[193].setRotationPoint(-4.25F, -3.25F, -0.5F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[194].setRotationPoint(-4.25F, -4.05F, -0.5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[195].setRotationPoint(-4.15F, -4.05F, -0.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[196].setRotationPoint(-4.15F, -3.25F, -0.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[197].setRotationPoint(-4.17F, -3.24F, -0.5F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[198].setRotationPoint(-4.07F, -4.12F, -0.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[199].setRotationPoint(-4.17F, -4.06F, -0.5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[200].setRotationPoint(-4.18F, -4.12F, -0.5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F); // Import
        gunModel[201].setRotationPoint(-6.15F, -3.25F, -0.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F); // Import
        gunModel[202].setRotationPoint(-6.15F, -4.05F, -0.5F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F); // Import
        gunModel[203].setRotationPoint(-6.05F, -4.05F, -0.5F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.55F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.55F, -0.95F, 0.2F); // Import
        gunModel[204].setRotationPoint(-6.05F, -3.25F, -0.5F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F); // Import
        gunModel[205].setRotationPoint(-6.07F, -3.24F, -0.5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[206].setRotationPoint(-5.97F, -4.12F, -0.5F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.45F, -0.95F, 0.2F, -0.39F, -0.95F, 0.2F, -0.44F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.44F, 0.0F, 0.2F); // Import
        gunModel[207].setRotationPoint(-6.07F, -4.06F, -0.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.55F, -0.93F, 0.2F, -0.4F, -0.93F, 0.2F, -0.4F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.55F, 0.01F, 0.2F, -0.4F, 0.01F, 0.2F); // Import
        gunModel[208].setRotationPoint(-6.08F, -4.12F, -0.5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, -0.6F, -0.6F, -0.4F, -0.5F, -0.6F, -0.4F, -0.5F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F); // Import
        gunModel[209].setRotationPoint(0.3F, -3.9F, -1.1F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.6F, 0.2F, -0.4F, -0.5F, 0.2F, -0.4F, -0.5F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.6F, -0.6F, -0.4F, -0.5F, -0.6F, -0.4F, -0.5F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F); // Import
        gunModel[210].setRotationPoint(0.3F, -3.3F, -1.1F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.6F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.3F, -0.6F, -0.4F, -1.5F, 0.3F, -0.4F, -1.3F, 0.3F, -0.4F, 0.1F, -0.6F, -0.4F); // Import
        gunModel[211].setRotationPoint(0.3F, -2.9F, -1.1F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -2.1F, -0.2F, -0.4F, 0.3F, -1.1F, -0.4F, 0.5F, -1.1F, -0.4F, -1.7F, -0.2F, -0.4F, -1.8F, 0.5F, -0.4F, 0.25F, 0.4F, -0.4F, 0.45F, 0.4F, -0.4F, -1.8F, 0.5F, -0.4F); // Import
        gunModel[212].setRotationPoint(-1.5F, -2.7F, -1.1F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.9F, -1.1F, -0.4F, 0.1F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -1.1F, -0.5F, -0.4F, -0.8F, 0.3F, -0.4F, -0.2F, 0.45F, -0.4F, -0.2F, 0.45F, -0.4F, -0.8F, 0.3F, -0.4F); // Import
        gunModel[213].setRotationPoint(-1.5F, -2.65F, -1.1F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -1.1F, -0.4F, -1.1F, -1.1F, -0.4F, -0.9F, -0.5F, -0.4F, -0.6F, -0.4F, -0.4F, -0.2F, 0.3F, -0.4F, -1.2F, 0.3F, -0.4F, -1.2F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F); // Import
        gunModel[214].setRotationPoint(-1.5F, -2.65F, -1.1F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.7F, -1.1F, -0.4F, -0.4F, -0.4F, -0.4F, -1.0F, 0.0F, -0.4F, -0.2F, -0.3F, -0.4F, -0.8F, 0.3F, -0.4F, -0.8F, 0.3F, -0.4F, -0.2F, -0.3F, -0.4F); // Import
        gunModel[215].setRotationPoint(-2.6F, -2.65F, -1.1F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.8F, -0.4F, -0.7F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, 0.0F, -0.8F, -0.4F, -1.2F, 0.7F, -0.4F, -0.6F, 0.4F, -0.4F, 0.0F, 0.0F, -0.4F, -1.2F, 0.7F, -0.4F); // Import
        gunModel[216].setRotationPoint(-3.6F, -3.65F, -1.1F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.4F, 0.7F, -0.2F, -0.4F, 1.5F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[217].setRotationPoint(-4F, -3.45F, -1.1F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.4F, 0.4F, -0.4F, -0.4F, 0.4F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.4F, -0.4F, -0.4F, 0.4F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[218].setRotationPoint(-6F, -3.45F, -1.1F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F); // Import
        gunModel[219].setRotationPoint(-6F, -3.65F, -1.1F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.9F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, -0.9F, -0.4F, -0.4F, -0.9F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, -0.9F, -0.4F, -0.4F); // Import
        gunModel[220].setRotationPoint(-6.9F, -3.65F, -1.1F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.5F, -0.4F, -0.6F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.15F, -0.4F, -1.3F, 0.15F, -0.4F, -0.5F, 0.15F, -0.4F, 0.0F, 0.15F, -0.4F); // Import
        gunModel[221].setRotationPoint(-6F, -4.4F, -1.1F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F); // Import
        gunModel[222].setRotationPoint(-6F, -5.2F, -1.1F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[223].setRotationPoint(-6F, -5.55F, -1.1F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[224].setRotationPoint(2.22044604925031E-16F, -5.35F, -1.1F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[225].setRotationPoint(-1F, -5.35F, -1.1F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.8F, -0.4F, -0.15F, -0.8F, -0.4F, -0.15F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[226].setRotationPoint(-3.05F, -5.35F, -1.1F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.8F, -0.4F, -0.45F, -0.8F, -0.4F, -0.45F, -0.8F, -0.4F, -0.3F, -0.8F, -0.4F, -0.3F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F); // Import
        gunModel[227].setRotationPoint(-4.8F, -5.35F, -1.1F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.3F, -0.8F, -0.4F, -0.3F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F); // Import
        gunModel[228].setRotationPoint(-6.3F, -5.35F, -1.1F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.75F, 0.0F, -0.2F, -0.75F, 0.0F, -0.2F, -0.75F, 0.0F, -0.2F, -0.75F, 0.0F, -0.2F, 0.0F, 0.25F, -0.2F, 0.0F, 0.25F, -0.2F, 0.0F, 0.25F, -0.2F, 0.0F, 0.25F); // Import
        gunModel[229].setRotationPoint(-1.1F, -5.7F, -0.5F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.5F, 0.25F, -0.2F, -0.5F, 0.25F, -0.2F, -0.5F, 0.25F, -0.2F, -0.5F, 0.25F, -0.2F, 0.35F, 0.25F, -0.2F, 0.35F, 0.25F, -0.2F, 0.35F, 0.25F, -0.2F, 0.35F, 0.25F); // Import
        gunModel[230].setRotationPoint(-1.1F, -5.2F, -0.5F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.2F, -0.6F, -0.4F, -0.5F, -0.6F, -0.4F, -0.5F, -0.6F, -0.4F, -0.6F, -0.6F, -0.4F); // Import
        gunModel[231].setRotationPoint(0.3F, -3.9F, 0.1F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, 0.2F, -0.4F, -0.5F, 0.2F, -0.4F, -0.5F, 0.2F, -0.4F, -0.6F, 0.2F, -0.4F, -0.2F, -0.6F, -0.4F, -0.5F, -0.6F, -0.4F, -0.5F, -0.6F, -0.4F, -0.6F, -0.6F, -0.4F); // Import
        gunModel[232].setRotationPoint(0.3F, -3.3F, 0.1F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.6F, 0.0F, -0.4F, 0.1F, -0.6F, -0.4F, -1.3F, 0.3F, -0.4F, -1.5F, 0.3F, -0.4F, -0.3F, -0.6F, -0.4F); // Import
        gunModel[233].setRotationPoint(0.3F, -2.9F, 0.1F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.7F, -0.2F, -0.4F, 0.5F, -1.1F, -0.4F, 0.3F, -1.1F, -0.4F, -2.1F, -0.2F, -0.4F, -1.8F, 0.5F, -0.4F, 0.45F, 0.4F, -0.4F, 0.25F, 0.4F, -0.4F, -1.8F, 0.5F, -0.4F); // Import
        gunModel[234].setRotationPoint(-1.5F, -2.7F, 0.1F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.1F, -0.5F, -0.4F, -0.3F, -0.15F, -0.4F, 0.1F, -0.15F, -0.4F, -0.9F, -1.1F, -0.4F, -0.8F, 0.3F, -0.4F, -0.2F, 0.45F, -0.4F, -0.2F, 0.45F, -0.4F, -0.8F, 0.3F, -0.4F); // Import
        gunModel[235].setRotationPoint(-1.5F, -2.65F, 0.1F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.6F, -0.4F, -0.4F, -0.9F, -0.5F, -0.4F, -1.1F, -1.1F, -0.4F, -0.3F, -1.1F, -0.4F, -0.2F, 0.3F, -0.4F, -1.2F, 0.3F, -0.4F, -1.2F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F); // Import
        gunModel[236].setRotationPoint(-1.5F, -2.65F, 0.1F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.7F, -1.1F, -0.4F, -0.4F, -0.4F, -0.4F, -0.2F, -0.3F, -0.4F, -0.8F, 0.3F, -0.4F, -0.8F, 0.3F, -0.4F, -0.2F, -0.3F, -0.4F); // Import
        gunModel[237].setRotationPoint(-2.6F, -2.65F, 0.1F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.8F, -0.4F, 0.1F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, 0.0F, -0.8F, -0.4F, -1.2F, 0.7F, -0.4F, 0.0F, 0.0F, -0.4F, -0.6F, 0.4F, -0.4F, -1.2F, 0.7F, -0.4F); // Import
        gunModel[238].setRotationPoint(-3.6F, -3.65F, 0.1F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.4F, 1.5F, -0.2F, -0.4F, 0.7F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[239].setRotationPoint(-4F, -3.45F, 0.1F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.4F, 0.4F, -0.4F, -0.4F, 0.4F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.4F, -0.4F, -0.4F, 0.4F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[240].setRotationPoint(-6F, -3.45F, 0.1F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F); // Import
        gunModel[241].setRotationPoint(-6F, -3.65F, 0.1F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.9F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, -0.9F, -0.4F, -0.4F, -0.9F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, 0.2F, -0.4F, -0.4F, -0.9F, -0.4F, -0.4F); // Import
        gunModel[242].setRotationPoint(-6.9F, -3.65F, 0.1F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, -0.6F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.15F, -0.4F, -0.5F, 0.15F, -0.4F, -1.3F, 0.15F, -0.4F, 0.0F, 0.15F, -0.4F); // Import
        gunModel[243].setRotationPoint(-6F, -4.4F, 0.1F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F); // Import
        gunModel[244].setRotationPoint(-6F, -5.2F, 0.1F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, -0.85F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[245].setRotationPoint(-6F, -5.55F, 0.1F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.8F, -0.4F, -0.15F, -0.8F, -0.4F, -0.15F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[246].setRotationPoint(-3.05F, -5.35F, 0.1F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.8F, -0.4F, -0.45F, -0.8F, -0.4F, -0.45F, -0.8F, -0.4F, -0.3F, -0.8F, -0.4F, -0.3F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F); // Import
        gunModel[247].setRotationPoint(-4.8F, -5.35F, 0.1F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.3F, -0.8F, -0.4F, -0.3F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F); // Import
        gunModel[248].setRotationPoint(-6.3F, -5.35F, 0.1F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[249].setRotationPoint(2.22044604925031E-16F, -5.35F, 0.1F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        gunModel[250].setRotationPoint(-1F, -5.35F, 0.1F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, 0.4F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[251].setRotationPoint(-6F, -3.05F, -1.1F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.4F, 0.4F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[252].setRotationPoint(-6F, -3.05F, 0.1F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F); // Import
        gunModel[253].setRotationPoint(-6F, -5.65F, -0.5F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.5F, -0.2F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F, -0.8F, -0.5F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, -0.8F, 0.0F, -0.2F); // Import
        gunModel[254].setRotationPoint(-6.8F, -5.65F, -0.5F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.9F, -0.2F, 0.0F, -0.9F, -0.2F, 0.0F, -0.9F, -0.2F, -0.2F, -0.9F, -0.2F, -0.2F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F); // Import
        gunModel[255].setRotationPoint(-6F, -6.15F, -0.5F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.9F, -0.9F, -0.4F, 0.0F, -0.9F, -0.2F, 0.0F, -0.9F, -0.2F, -0.9F, -0.9F, -0.4F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, -0.8F, 0.0F, -0.2F); // Import
        gunModel[256].setRotationPoint(-6.8F, -6.15F, -0.5F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.3F, 0.3F, -0.3F, 0.3F, 0.3F, -0.3F, 0.3F, 0.3F, -0.3F, 0.3F, 0.3F); // Import
        gunModel[257].setRotationPoint(-6.7F, -4.75F, -0.5F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F); // Import
        gunModel[258].setRotationPoint(-6.7F, -5.75F, -0.5F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.1F, -0.8F, -0.5F, -0.2F, -0.8F, -0.5F, -0.2F, 0.0F, -0.5F, 0.1F, 0.0F, 0.0F, 0.1F, -0.8F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, 0.1F); // Import
        gunModel[259].setRotationPoint(-2F, -5.65F, -0.5F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.9F, -0.2F, -0.9F, -0.9F, -0.4F, -0.9F, -0.9F, -0.4F, 0.0F, -0.9F, -0.2F, 0.0F, 0.0F, 0.1F, -0.8F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, 0.1F); // Import
        gunModel[260].setRotationPoint(-2F, -6.15F, -0.5F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, -0.8F, 0.0F, -0.3F, -0.8F, 0.0F, -0.3F, -0.8F, 0.0F, -0.3F, -0.8F, 0.0F); // Import
        gunModel[261].setRotationPoint(-6.7F, -2.45F, -0.5F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.4F, 0.3F, -0.3F, 0.3F, 0.3F, -0.3F, 0.3F, 0.3F, -0.3F, 0.4F, 0.3F); // Import
        gunModel[262].setRotationPoint(-7.15F, -4.75F, -0.5F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F); // Import
        gunModel[263].setRotationPoint(-7.15F, -5.75F, -0.5F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.1F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, -0.1F, 0.3F, -0.3F, -0.7F, 0.0F, -0.3F, -0.8F, 0.0F, -0.3F, -0.8F, 0.0F, -0.3F, -0.7F, 0.0F); // Import
        gunModel[264].setRotationPoint(-7.15F, -2.45F, -0.5F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.3F, 0.05F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.05F, 0.3F, -0.3F, 0.5F, 0.3F, -0.3F, 0.4F, 0.3F, -0.3F, 0.4F, 0.3F, -0.3F, 0.5F, 0.3F); // Import
        gunModel[265].setRotationPoint(-7.6F, -4.75F, -0.5F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.65F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.65F, 0.0F, -0.3F, -0.05F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, -0.05F, 0.3F); // Import
        gunModel[266].setRotationPoint(-7.6F, -5.75F, -0.5F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, 0.3F, -0.3F, -0.1F, 0.3F, -0.3F, -0.1F, 0.3F, -0.3F, -0.2F, 0.3F, -0.3F, -0.6F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.6F, 0.0F); // Import
        gunModel[267].setRotationPoint(-7.6F, -2.45F, -0.5F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F, 0.0F, 0.3F, 0.28F, 0.0F, 0.3F, 0.28F, 0.0F, 0.3F, 0.28F, 0.0F, 0.3F, 0.28F); // Import
        gunModel[268].setRotationPoint(-7.3F, -4.75F, -0.5F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.72F, 0.0F, 0.0F, -0.72F, 0.0F, 0.0F, -0.72F, 0.0F, 0.0F, -0.72F, 0.0F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F); // Import
        gunModel[269].setRotationPoint(-7.3F, -5.75F, -0.5F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F, 0.0F, 0.0F, 0.28F, 0.0F, -0.67F, 0.0F, 0.0F, -0.87F, 0.0F, 0.0F, -0.87F, 0.0F, 0.0F, -0.67F, 0.0F); // Import
        gunModel[270].setRotationPoint(-7.3F, -2.45F, -0.5F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.3F, 0.0F, -1.0F, -0.3F, 0.0F, -1.0F, -0.3F, 0.0F, -1.0F, -0.3F, 0.0F, 0.2F, -0.05F, 0.0F, 0.2F, -0.05F, 0.0F, 0.2F, -0.05F, 0.0F, 0.2F, -0.05F); // Import
        gunModel[271].setRotationPoint(24.55F, -7.05F, -0.5F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.15F, -0.3F, -0.2F, -0.15F, -0.3F, -0.2F, -0.15F, -0.3F, -0.2F, -0.15F, -0.3F, -0.2F, -0.55F, -0.3F, -0.2F, -0.55F, -0.3F, -0.2F, -0.55F, -0.3F, -0.2F, -0.55F, -0.3F); // Import
        gunModel[272].setRotationPoint(16.8F, -4.55F, -0.5F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F); // Import
        gunModel[273].setRotationPoint(16.8F, -5.1F, -0.5F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F); // Import
        gunModel[274].setRotationPoint(16.8F, -5.25F, -0.5F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F); // Import
        gunModel[275].setRotationPoint(16.8F, -4.95F, -0.5F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.5F, -0.6F, -0.2F, -0.5F, -0.6F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F); // Import
        gunModel[276].setRotationPoint(16.8F, -4.5F, -0.5F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F); // Import
        gunModel[277].setRotationPoint(16.8F, -4.3F, -0.5F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.55F, -0.2F, -0.2F, -0.55F, -0.2F, -0.3F, -0.3F, -0.6F, -0.3F, -0.3F, -0.6F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F); // Import
        gunModel[278].setRotationPoint(16.8F, -4.15F, -0.5F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.45F, 0.0F, -0.15F, -0.45F, -0.95F, -0.15F, -0.55F, -0.95F, -0.15F, -0.55F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F); // Import
        gunModel[279].setRotationPoint(16.75F, -3.85F, -0.5F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.95F, -0.15F, -0.55F, -0.95F, -0.15F, -0.55F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.45F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.45F, 0.0F, -0.15F); // Import
        gunModel[280].setRotationPoint(16.75F, -4.65F, -0.5F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.55F, -0.95F, -0.15F, -0.5F, 0.0F, -0.15F, -0.45F, 0.0F, -0.15F, -0.45F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F); // Import
        gunModel[281].setRotationPoint(16.85F, -4.65F, -0.5F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.15F, -0.45F, 0.0F, -0.15F, -0.45F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.55F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.55F, -0.95F, -0.15F); // Import
        gunModel[282].setRotationPoint(16.85F, -3.85F, -0.5F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.44F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.44F, 0.0F, -0.15F, -0.39F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.39F, -0.95F, -0.15F); // Import
        gunModel[283].setRotationPoint(16.83F, -3.84F, -0.5F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, -0.15F, -0.55F, -0.93F, -0.15F, -0.55F, -0.93F, -0.15F, -0.4F, -0.93F, -0.15F, -0.4F, 0.01F, -0.15F, -0.55F, 0.01F, -0.15F, -0.55F, 0.01F, -0.15F, -0.4F, 0.01F, -0.15F); // Import
        gunModel[284].setRotationPoint(16.93F, -4.72F, -0.5F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.39F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.45F, -0.95F, -0.15F, -0.39F, -0.95F, -0.15F, -0.44F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.44F, 0.0F, -0.15F); // Import
        gunModel[285].setRotationPoint(16.83F, -4.66F, -0.5F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.93F, -0.15F, -0.55F, -0.93F, -0.15F, -0.55F, -0.93F, -0.15F, -0.4F, -0.93F, -0.15F, -0.4F, 0.01F, -0.15F, -0.55F, 0.01F, -0.15F, -0.55F, 0.01F, -0.15F, -0.4F, 0.01F, -0.15F); // Import
        gunModel[286].setRotationPoint(16.82F, -4.72F, -0.5F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.37F, -0.95F, -0.15F, -0.43F, -0.95F, -0.15F, -0.43F, -0.95F, -0.15F, -0.37F, -0.95F, -0.15F, -0.43F, 0.0F, -0.15F, -0.49F, 0.0F, -0.15F, -0.49F, 0.0F, -0.15F, -0.43F, 0.0F, -0.15F); // Import
        gunModel[287].setRotationPoint(16.83F, -4.6F, -0.5F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.43F, 0.0F, -0.15F, -0.49F, 0.0F, -0.15F, -0.49F, 0.0F, -0.15F, -0.43F, 0.0F, -0.15F, -0.37F, -0.95F, -0.15F, -0.43F, -0.95F, -0.15F, -0.43F, -0.95F, -0.15F, -0.37F, -0.95F, -0.15F); // Import
        gunModel[288].setRotationPoint(16.83F, -3.9F, -0.5F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.56F, -0.94F, -0.15F, -0.4F, -0.87F, -0.15F, -0.4F, -0.87F, -0.15F, -0.56F, -0.94F, -0.15F, -0.56F, 0.0F, -0.15F, -0.4F, 0.07F, -0.15F, -0.4F, 0.07F, -0.15F, -0.56F, 0.0F, -0.15F); // Import
        gunModel[289].setRotationPoint(16.6F, -4.72F, -0.5F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.87F, -0.15F, -0.56F, -0.94F, -0.15F, -0.56F, -0.94F, -0.15F, -0.4F, -0.87F, -0.15F, -0.4F, 0.07F, -0.15F, -0.56F, 0.0F, -0.15F, -0.56F, 0.0F, -0.15F, -0.4F, 0.07F, -0.15F); // Import
        gunModel[290].setRotationPoint(17F, -4.72F, -0.5F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.6F, -0.2F, -0.5F, -0.6F); // Import
        gunModel[291].setRotationPoint(16.8F, -4.5F, -0.5F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F); // Import
        gunModel[292].setRotationPoint(16.8F, -4.3F, -0.5F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.55F, -0.2F, -0.2F, -0.55F, -0.2F, -0.2F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.6F, -0.3F, -0.3F, -0.6F); // Import
        gunModel[293].setRotationPoint(16.8F, -4.15F, -0.5F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F); // Import
        gunModel[294].setRotationPoint(16F, -4.25F, -0.5F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F); // Import
        gunModel[295].setRotationPoint(16F, -4.25F, -0.3F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F); // Import
        gunModel[296].setRotationPoint(16F, -4.25F, -0.7F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.4F, 0.3F, -0.4F, -0.4F, 0.3F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, 0.3F, -0.4F, -0.4F, 0.3F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        gunModel[297].setRotationPoint(16F, -4.25F, -0.5F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.4F, -0.2F, -0.15F, -0.4F, -0.2F, -0.15F, -0.4F, -0.2F, -0.15F, -0.4F, -0.2F, -0.15F, -0.4F, -0.2F, -0.15F, -0.4F, -0.2F, -0.15F, -0.4F, -0.2F, -0.15F, -0.4F, -0.2F); // Import
        gunModel[298].setRotationPoint(16F, -4.25F, -0.5F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[299].setRotationPoint(12.7F, -4.25F, -0.05F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.3F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.35F, -0.47F, 0.0F, -0.35F, -0.47F, 0.0F, -0.35F, -0.47F, -0.3F, -0.35F, -0.47F); // Import
        gunModel[300].setRotationPoint(12.7F, -4.25F, -0.05F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.3F, -0.35F, -0.47F, 0.0F, -0.35F, -0.47F, 0.0F, -0.35F, -0.47F, -0.3F, -0.35F, -0.47F, -0.3F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F); // Import
        gunModel[301].setRotationPoint(12.7F, -4.25F, -0.05F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.3F, -0.47F, -0.45F, 0.0F, -0.47F, -0.45F, 0.0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.3F, -0.47F, -0.45F, 0.0F, -0.47F, -0.45F, 0.0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F); // Import
        gunModel[302].setRotationPoint(12.7F, -4.25F, -0.15F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.3F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.47F, -0.45F, -0.3F, -0.47F, -0.45F, -0.3F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.47F, -0.45F, -0.3F, -0.47F, -0.45F); // Import
        gunModel[303].setRotationPoint(12.7F, -4.25F, 0.05F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.2F); // Import
        gunModel[304].setRotationPoint(16.4F, -4.25F, -0.5F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F); // Import
        gunModel[305].setRotationPoint(15.4F, -4.25F, -0.05F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F); // Import
        gunModel[306].setRotationPoint(15.4F, -4.25F, -0.05F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F); // Import
        gunModel[307].setRotationPoint(15.4F, -4.25F, -0.15F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F); // Import
        gunModel[308].setRotationPoint(15.4F, -4.25F, -0.05F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F); // Import
        gunModel[309].setRotationPoint(15.4F, -4.25F, 0.05F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[310].setRotationPoint(12.7F, -4.25F, -0.95F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.3F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.35F, -0.47F, 0.0F, -0.35F, -0.47F, 0.0F, -0.35F, -0.47F, -0.3F, -0.35F, -0.47F); // Import
        gunModel[311].setRotationPoint(12.7F, -4.25F, -0.95F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.3F, -0.35F, -0.47F, 0.0F, -0.35F, -0.47F, 0.0F, -0.35F, -0.47F, -0.3F, -0.35F, -0.47F, -0.3F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F); // Import
        gunModel[312].setRotationPoint(12.7F, -4.25F, -0.95F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.3F, -0.47F, -0.45F, 0.0F, -0.47F, -0.45F, 0.0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.3F, -0.47F, -0.45F, 0.0F, -0.47F, -0.45F, 0.0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F); // Import
        gunModel[313].setRotationPoint(12.7F, -4.25F, -1.05F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.3F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.47F, -0.45F, -0.3F, -0.47F, -0.45F, -0.3F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.47F, -0.45F, -0.3F, -0.47F, -0.45F); // Import
        gunModel[314].setRotationPoint(12.7F, -4.25F, -0.85F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F); // Import
        gunModel[315].setRotationPoint(15.4F, -4.25F, -0.95F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F); // Import
        gunModel[316].setRotationPoint(15.4F, -4.25F, -0.95F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F); // Import
        gunModel[317].setRotationPoint(15.4F, -4.25F, -1.05F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F, -0.3F, -0.65F, -0.35F); // Import
        gunModel[318].setRotationPoint(15.4F, -4.25F, -0.95F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F); // Import
        gunModel[319].setRotationPoint(15.4F, -4.25F, -0.85F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F); // Import
        gunModel[320].setRotationPoint(12.3F, -4.25F, -0.05F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F); // Import
        gunModel[321].setRotationPoint(12.3F, -4.25F, -0.05F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F); // Import
        gunModel[322].setRotationPoint(12.3F, -4.25F, -0.15F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F); // Import
        gunModel[323].setRotationPoint(12.3F, -4.25F, 0.05F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F); // Import
        gunModel[324].setRotationPoint(12.3F, -4.25F, -0.95F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.35F, -0.47F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F); // Import
        gunModel[325].setRotationPoint(12.3F, -4.25F, -0.95F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F); // Import
        gunModel[326].setRotationPoint(12.3F, -4.25F, -1.05F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F); // Import
        gunModel[327].setRotationPoint(12.3F, -4.25F, -0.85F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.55F, -0.3F, -0.5F, -0.55F, -0.3F, -0.5F, -0.55F, -0.3F, -0.45F, -0.55F, -0.3F); // Import
        gunModel[328].setRotationPoint(12.2F, -4.35F, -0.05F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.3F, -0.5F, -0.35F, -0.3F, -0.5F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.25F, -0.3F, -0.5F, -0.25F, -0.3F, -0.5F, -0.25F, -0.3F, -0.45F, -0.25F, -0.3F); // Import
        gunModel[329].setRotationPoint(12.2F, -4.25F, -0.05F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.3F, -0.5F, -0.55F, -0.3F, -0.5F, -0.55F, -0.3F, -0.45F, -0.55F, -0.3F, -0.6F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F); // Import
        gunModel[330].setRotationPoint(12.2F, -4.05F, -0.05F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.55F, -0.3F, -0.5F, -0.55F, -0.3F, -0.5F, -0.55F, -0.3F, -0.45F, -0.55F, -0.3F); // Import
        gunModel[331].setRotationPoint(12.2F, -4.35F, -0.95F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.3F, -0.5F, -0.35F, -0.3F, -0.5F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.25F, -0.3F, -0.5F, -0.25F, -0.3F, -0.5F, -0.25F, -0.3F, -0.45F, -0.25F, -0.3F); // Import
        gunModel[332].setRotationPoint(12.2F, -4.25F, -0.95F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.3F, -0.5F, -0.55F, -0.3F, -0.5F, -0.55F, -0.3F, -0.45F, -0.55F, -0.3F, -0.6F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F); // Import
        gunModel[333].setRotationPoint(12.2F, -4.05F, -0.95F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        gunModel[334].setRotationPoint(12.8F, -4.41F, -0.05F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        gunModel[335].setRotationPoint(12.8F, -4.41F, -0.95F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -1.1F, -0.4F, -1.2F, -1.2F, -0.4F, -1.0F, -0.5F, -0.4F, -0.4F, -0.4F, -0.5F, -0.1F, 0.3F, -0.4F, -1.2F, 0.3F, -0.4F, -1.2F, 0.3F, -0.4F, -0.1F, 0.3F, -0.4F); // Import
        gunModel[336].setRotationPoint(-1.5F, -2.65F, -1F);

        gunModel[337].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, -0.4F, -0.5F, -1.0F, -0.5F, -0.4F, -1.2F, -1.2F, -0.4F, -0.2F, -1.1F, -0.4F, -0.1F, 0.3F, -0.4F, -1.2F, 0.3F, -0.4F, -1.2F, 0.3F, -0.4F, -0.1F, 0.3F, -0.4F); // Import
        gunModel[337].setRotationPoint(-1.5F, -2.65F, 0F);

        gunModel[338].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.05F, 0.05F, 0.0F, 0.05F, 0.05F, 0.0F, 0.05F, -0.55F, 0.0F, 0.05F, -0.55F, -0.05F, -0.55F, -0.2F, -0.05F, -0.55F, -0.2F, -0.05F, -0.55F, -0.55F, -0.05F, -0.55F, -0.55F); // Import
        gunModel[338].setRotationPoint(24.55F, -5.2F, -0.5F);

        gunModel[339].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.05F, -0.55F, 0.0F, 0.05F, -0.55F, 0.0F, 0.05F, 0.05F, 0.0F, 0.05F, 0.05F, -0.05F, -0.55F, -0.55F, -0.05F, -0.55F, -0.55F, -0.05F, -0.55F, -0.2F, -0.05F, -0.55F, -0.2F); // Import
        gunModel[339].setRotationPoint(24.55F, -5.2F, -0.5F);

        gunModel[340].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[340].setRotationPoint(2.8F, -6.85F, -0.5F);

        gunModel[341].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[341].setRotationPoint(3.6F, -6.85F, -0.5F);

        gunModel[342].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[342].setRotationPoint(3.2F, -6.85F, -0.5F);

        gunModel[343].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[343].setRotationPoint(4F, -6.85F, -0.5F);

        gunModel[344].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[344].setRotationPoint(7.2F, -6.85F, -0.5F);

        gunModel[345].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[345].setRotationPoint(6.8F, -6.85F, -0.5F);

        gunModel[346].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[346].setRotationPoint(6.4F, -6.85F, -0.5F);

        gunModel[347].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[347].setRotationPoint(6F, -6.85F, -0.5F);

        gunModel[348].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[348].setRotationPoint(5.6F, -6.85F, -0.5F);

        gunModel[349].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[349].setRotationPoint(5.2F, -6.85F, -0.5F);

        gunModel[350].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[350].setRotationPoint(4.8F, -6.85F, -0.5F);

        gunModel[351].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[351].setRotationPoint(4.4F, -6.85F, -0.5F);

        gunModel[352].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.35F, -0.15F, 0.0F, -0.35F, -0.15F, 0.0F, -0.35F, -0.15F, 0.0F, -0.35F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F); // Import
        gunModel[352].setRotationPoint(2.8F, -6.55F, -0.5F);

        gunModel[353].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 5F, 0.0F, 0.2F, 0.4F, 0F, 0.2F, 0.4F, 0F, 0.2F, 5F, 0F, 0.2F, 5F, -0.8F, 0F, 0.2F, -0.8F, 0F, 0.2F, -0.8F, 0F, 5F, -0.8F, 0F); // Import
        gunModel[353].setRotationPoint(14.6F, -4.2F, -0.5F);

        gunModel[354].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0.0F, 0.2F, 0F, 0.6F, 0.2F, 0F, 0.6F, 0.2F, 0F, 0F, 0.2F, -0.5F, -1F, 0F, 0F, -1.4F, 0F, 0F, -1.4F, 0F, -0.5F, -1F, 0F); // Import
        gunModel[354].setRotationPoint(7.6F, -3.6F, -0.5F);


        defaultBarrelModel = new ModelRendererTurbo[12];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 113, 121, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 137, 121, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 145, 121, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 169, 121, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 185, 121, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 193, 121, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 201, 121, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 209, 121, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F); // Import
        defaultBarrelModel[0].setRotationPoint(28.3F, -5.95F, -0.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.9F, -0.35F, -0.5F, -0.9F, -0.35F, -0.5F, -0.9F, -0.35F, 0.0F, -0.9F, -0.35F, 0.0F, 0.05F, -0.1F, -0.5F, 0.05F, -0.1F, -0.5F, 0.05F, -0.1F, 0.0F, 0.05F, -0.1F); // Import
        defaultBarrelModel[1].setRotationPoint(27.3F, -6.9F, -0.5F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.95F, -0.5F, -0.35F, -0.95F, -0.5F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.35F, -0.95F, -0.5F, -0.35F, -0.95F, -0.5F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F); // Import
        defaultBarrelModel[2].setRotationPoint(29.3F, -5.95F, -1.45F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.05F, -0.1F, -0.5F, 0.05F, -0.1F, -0.5F, 0.05F, -0.1F, 0.0F, 0.05F, -0.1F, 0.0F, -0.9F, -0.35F, -0.5F, -0.9F, -0.35F, -0.5F, -0.9F, -0.35F, 0.0F, -0.9F, -0.35F); // Import
        defaultBarrelModel[3].setRotationPoint(27.3F, -5F, -0.5F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, 0.05F, -0.5F, -0.1F, 0.05F, -0.5F, -0.35F, -0.95F, 0.0F, -0.35F, -0.95F, 0.0F, -0.1F, 0.05F, -0.5F, -0.1F, 0.05F, -0.5F, -0.35F, -0.95F, 0.0F, -0.35F, -0.95F); // Import
        defaultBarrelModel[4].setRotationPoint(29.3F, -5.95F, 0.45F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F); // Import
        defaultBarrelModel[5].setRotationPoint(27.3F, -5.95F, -0.5F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.95F, -0.5F, -0.35F, -0.95F, -0.5F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.35F, -0.95F, -0.5F, -0.35F, -0.95F, -0.5F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F); // Import
        defaultBarrelModel[6].setRotationPoint(27.3F, -5.95F, -1.45F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, 0.05F, -0.5F, -0.1F, 0.05F, -0.5F, -0.35F, -0.95F, 0.0F, -0.35F, -0.95F, 0.0F, -0.1F, 0.05F, -0.5F, -0.1F, 0.05F, -0.5F, -0.35F, -0.95F, 0.0F, -0.35F, -0.95F); // Import
        defaultBarrelModel[7].setRotationPoint(27.3F, -5.95F, 0.45F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.95F, -0.5F, -0.35F, -0.95F, -0.5F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.35F, -0.95F, -0.5F, -0.35F, -0.95F, -0.5F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F); // Import
        defaultBarrelModel[8].setRotationPoint(28.3F, -5.95F, -1.45F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, 0.05F, -0.5F, -0.1F, 0.05F, -0.5F, -0.35F, -0.95F, 0.0F, -0.35F, -0.95F, 0.0F, -0.1F, 0.05F, -0.5F, -0.1F, 0.05F, -0.5F, -0.35F, -0.95F, 0.0F, -0.35F, -0.95F); // Import
        defaultBarrelModel[9].setRotationPoint(28.3F, -5.95F, 0.45F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.35F, -0.95F, -0.55F, -0.35F, -0.95F, -0.55F, -0.1F, 0.05F, -0.05F, -0.1F, 0.05F, -0.05F, -0.35F, -0.95F, -0.55F, -0.35F, -0.95F, -0.55F, -0.1F, 0.05F, -0.05F, -0.1F, 0.05F); // Import
        defaultBarrelModel[10].setRotationPoint(28.8F, -5.95F, -1.45F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.1F, 0.05F, -0.55F, -0.1F, 0.05F, -0.55F, -0.35F, -0.95F, -0.05F, -0.35F, -0.95F, -0.05F, -0.1F, 0.05F, -0.55F, -0.1F, 0.05F, -0.55F, -0.35F, -0.95F, -0.05F, -0.35F, -0.95F); // Import
        defaultBarrelModel[11].setRotationPoint(28.8F, -5.95F, 0.45F);


        ammoModel = new ModelRendererTurbo[12];
        ammoModel[0] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 49, 145, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 57, 145, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 65, 145, textureX, textureY); // Import

        ammoModel[0].addShapeBox(-1F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.2F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.2F, -0.1F); // Import
        ammoModel[0].setRotationPoint(5.3F, -3.95F, -0.5F);

        ammoModel[1].addShapeBox(-1F, 0F, 0.45F, 1, 2, 1, 0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F); // Import
        ammoModel[1].setRotationPoint(5.3F, -3.95F, -0.5F);

        ammoModel[2].addShapeBox(1F, 0F, 0.45F, 1, 2, 1, 0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F); // Import
        ammoModel[2].setRotationPoint(5.3F, -3.95F, -0.5F);

        ammoModel[3].addShapeBox(-1F, 0F, 0F, 1, 2, 1, 0F, -0.1F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F); // Import
        ammoModel[3].setRotationPoint(5.3F, -3.95F, -0.95F);

        ammoModel[4].addShapeBox(1F, 0F, 0F, 1, 2, 1, 0F, -0.1F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F); // Import
        ammoModel[4].setRotationPoint(5.3F, -3.95F, -0.95F);

        ammoModel[5].addShapeBox(-1F, 1F, 0F, 3, 1, 1, 0F, -0.1F, -0.8F, -0.45F, -0.1F, -0.6F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, -0.7F, -0.45F, -0.1F, 0.2F, -0.45F, -0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.2F, -0.45F); // Import
        ammoModel[5].setRotationPoint(5.3F, -3.95F, -0.95F);

        ammoModel[6].addShapeBox(-1F, 1F, 0.45F, 3, 1, 1, 0F, -0.1F, -1.2F, -0.4F, -0.1F, -1.0F, -0.4F, 0.0F, -0.95F, -0.45F, 0.0F, -1.15F, -0.45F, -0.1F, 0.2F, -0.4F, -0.1F, 0.0F, -0.4F, 0.0F, 0.0F, -0.45F, 0.0F, 0.2F, -0.45F); // Import
        ammoModel[6].setRotationPoint(5.3F, -3.95F, -1.4F);

        ammoModel[7].addShapeBox(-1F, 1F, 0F, 3, 1, 1, 0F, 0.0F, -0.7F, -0.45F, 0.0F, -0.5F, -0.45F, -0.1F, -0.6F, -0.45F, -0.1F, -0.8F, -0.45F, 0.0F, 0.2F, -0.45F, 0.0F, 0.0F, -0.45F, -0.1F, 0.0F, -0.45F, -0.1F, 0.2F, -0.45F); // Import
        ammoModel[7].setRotationPoint(5.3F, -3.95F, -0.05F);

        ammoModel[8].addShapeBox(-1F, 1F, 0.45F, 3, 1, 1, 0F, 0.0F, -1.15F, -0.45F, 0.0F, -0.95F, -0.45F, -0.1F, -1.0F, -0.4F, -0.1F, -1.2F, -0.4F, 0.0F, 0.2F, -0.45F, 0.0F, 0.0F, -0.45F, -0.1F, 0.0F, -0.4F, -0.1F, 0.2F, -0.4F); // Import
        ammoModel[8].setRotationPoint(5.3F, -3.95F, -0.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.1F, 0.0F, -0.02F, 0.1F, 0.0F, -0.02F, 0.1F, 0.0F, -0.02F, 0.1F, 0.0F, -0.02F, 0.1F, 0.0F, -0.02F, 0.1F, 0.0F, -0.02F, 0.1F, 0.0F, -0.02F, 0.1F, 0.0F, -0.02F); // Import
        ammoModel[9].setRotationPoint(5.3F, -3.95F, -0.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0.45F, 1, 2, 1, 0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F); // Import
        ammoModel[10].setRotationPoint(5.3F, -3.95F, -1.4F);

        ammoModel[11].addShapeBox(0F, 0F, 0.45F, 1, 2, 1, 0F, 0.1F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F); // Import
        ammoModel[11].setRotationPoint(5.3F, -3.95F, -0.5F);


        pumpModel = new ModelRendererTurbo[28];
        pumpModel[0] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        pumpModel[1] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        pumpModel[2] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        pumpModel[3] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        pumpModel[4] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        pumpModel[5] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        pumpModel[6] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        pumpModel[7] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        pumpModel[8] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        pumpModel[9] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        pumpModel[10] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        pumpModel[11] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        pumpModel[12] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        pumpModel[13] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        pumpModel[14] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        pumpModel[15] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        pumpModel[16] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        pumpModel[17] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        pumpModel[18] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        pumpModel[19] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        pumpModel[20] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        pumpModel[21] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import
        pumpModel[22] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        pumpModel[23] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import
        pumpModel[24] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        pumpModel[25] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        pumpModel[26] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import
        pumpModel[27] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import

        pumpModel[0].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, 0.2F, -0.9F, -0.3F, 0.0F, -0.9F, -0.3F, 0.0F, -0.9F, -0.3F, 0.2F, -0.9F, -0.3F); // Import
        pumpModel[0].setRotationPoint(1.8F, -0.95F, -0.5F);

        pumpModel[1].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F); // Import
        pumpModel[1].setRotationPoint(1.8F, -1.95F, -0.5F);

        pumpModel[2].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, 0.2F, -0.9F, -0.3F, 0.0F, -0.9F, -0.3F, 0.0F, -0.9F, -0.3F, 0.2F, -0.9F, -0.3F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F); // Import
        pumpModel[2].setRotationPoint(1.8F, -2.95F, -0.5F);

        pumpModel[3].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, -0.85F, 0.0F, -0.3F, -0.85F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.3F, -0.85F, 0.0F, -0.3F, -0.85F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F); // Import
        pumpModel[3].setRotationPoint(2.8F, -1.95F, -1.4F);

        pumpModel[4].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F); // Import
        pumpModel[4].setRotationPoint(2.8F, -2.85F, -0.5F);

        pumpModel[5].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F); // Import
        pumpModel[5].setRotationPoint(2.8F, -1.95F, -0.5F);

        pumpModel[6].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F); // Import
        pumpModel[6].setRotationPoint(2.8F, -1.05F, -0.5F);

        pumpModel[7].addShapeBox(0F, -4F, 0F, 6, 1, 1, 0F, 0.0F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, 0.0F, -0.9F, -0.4F, 0.0F, 0.05F, -0.15F, -0.5F, 0.05F, -0.15F, -0.5F, 0.05F, -0.15F, 0.0F, 0.05F, -0.15F); // Import
        pumpModel[7].setRotationPoint(2.8F, -2.85F, -0.5F);

        pumpModel[8].addShapeBox(0F, -4F, 0F, 6, 1, 1, 0F, 0.0F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F); // Import
        pumpModel[8].setRotationPoint(2.8F, -1.95F, -0.5F);

        pumpModel[9].addShapeBox(0F, -4F, 0F, 6, 1, 1, 0F, 0.0F, 0.05F, -0.15F, -0.5F, 0.05F, -0.15F, -0.5F, 0.05F, -0.15F, 0.0F, 0.05F, -0.15F, 0.0F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, 0.0F, -0.9F, -0.4F); // Import
        pumpModel[9].setRotationPoint(2.8F, -1.05F, -0.5F);

        pumpModel[10].addShapeBox(0F, -4F, 0F, 6, 1, 1, 0F, 0.0F, -0.4F, -0.95F, -0.5F, -0.4F, -0.95F, -0.5F, -0.15F, 0.05F, 0.0F, -0.15F, 0.05F, 0.0F, -0.4F, -0.95F, -0.5F, -0.4F, -0.95F, -0.5F, -0.15F, 0.05F, 0.0F, -0.15F, 0.05F); // Import
        pumpModel[10].setRotationPoint(2.8F, -1.95F, -1.4F);

        pumpModel[11].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, -0.8F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.7F, 0.0F, -0.3F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, -0.7F, 0.0F, -0.3F); // Import
        pumpModel[11].setRotationPoint(0.8F, -2.95F, -0.5F);

        pumpModel[12].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, -0.35F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.1F, -0.7F, 0.0F, -0.25F, -0.7F, 0.0F, -0.35F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.1F, -0.7F, 0.0F, -0.25F); // Import
        pumpModel[12].setRotationPoint(0.8F, -1.95F, -0.55F);

        pumpModel[13].addShapeBox(0F, -4F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, -0.3F, 0.0F, 0.2F, 0.05F, 0.0F, 0.2F, 0.05F, -0.7F, 0.0F, -0.3F, -0.8F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F); // Import
        pumpModel[13].setRotationPoint(0.8F, -0.95F, -0.5F);

        pumpModel[14].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F); // Import
        pumpModel[14].setRotationPoint(2.1F, -2.77F, 1.93F);
        pumpModel[14].rotateAngleX = 0.4886922F;
        pumpModel[14].rotateAngleZ = -0.29670596F;

        pumpModel[15].addShapeBox(0F, -4F, -2F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F); // Import
        pumpModel[15].setRotationPoint(2.1F, -2.77F, 1.93F);
        pumpModel[15].rotateAngleX = 0.4886922F;
        pumpModel[15].rotateAngleZ = -0.29670596F;

        pumpModel[16].addShapeBox(0F, -4F, -2F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F); // Import
        pumpModel[16].setRotationPoint(2.1F, -2.77F, 1.93F);
        pumpModel[16].rotateAngleX = 0.4886922F;
        pumpModel[16].rotateAngleZ = -0.29670596F;

        pumpModel[17].addShapeBox(0F, -4F, -2.5F, 1, 1, 1, 0F, 0.05F, -0.5F, -0.5F, -1.05F, -0.5F, -0.3F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.2F, 0.0F, -0.4F, -0.5F, -1.0F, -0.4F, -0.35F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.2F); // Import
        pumpModel[17].setRotationPoint(2.1F, -2.77F, 1.93F);
        pumpModel[17].rotateAngleX = 0.4886922F;
        pumpModel[17].rotateAngleZ = -0.29670596F;

        pumpModel[18].addShapeBox(0F, -4F, -2.5F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.5F, -1.0F, -0.4F, -0.35F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.2F, 0.05F, -0.5F, -0.5F, -1.05F, -0.5F, -0.3F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.2F); // Import
        pumpModel[18].setRotationPoint(2.1F, -2.77F, 1.93F);
        pumpModel[18].rotateAngleX = 0.4886922F;
        pumpModel[18].rotateAngleZ = -0.29670596F;

        pumpModel[19].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F); // Import
        pumpModel[19].setRotationPoint(2.1F, -1.4F, -0.65F);

        pumpModel[20].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F); // Import
        pumpModel[20].setRotationPoint(2.1F, -1.3F, -0.65F);

        pumpModel[21].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        pumpModel[21].setRotationPoint(2.1F, -1.2F, -0.65F);

        pumpModel[22].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F); // Import
        pumpModel[22].setRotationPoint(2.1F, -1.3F, -0.8F);

        pumpModel[23].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        pumpModel[23].setRotationPoint(2.1F, -1.4F, -0.8F);

        pumpModel[24].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        pumpModel[24].setRotationPoint(2.1F, -1.2F, -0.8F);

        pumpModel[25].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F); // Import
        pumpModel[25].setRotationPoint(2.1F, -1.4F, -0.5F);

        pumpModel[26].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F); // Import
        pumpModel[26].setRotationPoint(2.1F, -1.3F, -0.5F);

        pumpModel[27].addShapeBox(0F, -4F, -1.4F, 1, 1, 1, 0F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F); // Import
        pumpModel[27].setRotationPoint(2.1F, -1.2F, -0.5F);


        barrelAttachPoint = new Vector3f(109.2F / 64F, 21.75F / 64F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(64F / 64F, 18.5F / 64F, -2.8F / 64F);
        scopeAttachPoint = new Vector3f(21F / 64F, 25.2F / 64F, 0F / 16F);
        gripAttachPoint = new Vector3f(-99 / 64F, 21F / 64F, 0F / 16F);

        animationType = EnumAnimationType.CUSTOM;


        rotateGunHorizontal = 15.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);

        gripIsOnPump = false;
        pumpHandleDistance = 0.4F;
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.1F);
        leftArmRot = new Vector3f(80.0F, 50.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.1F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 54.0F, 0.0F);
        rightArmPos = new Vector3f(0.21F, -0.37F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -87.0F);
        rightArmReloadPos = new Vector3f(0.21F, -0.37F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -87.0F);
        rightArmScale = new Vector3f(0.75D, 0.75D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.1D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;

        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        pumpDelayAfterReload = 65;
        pumpDelay = 10;
        pumpTime = 28;
        pumpHandleDistance = 0.15F;
        chargeHandleDistance = 0.5F;
        chargeDelay = 10;
        chargeDelayAfterReload = 60;
        chargeTime = 28;

        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);

        translateAll(0F, 0F, 0F);
        flipAll();

        gunOffset = -0.3F;
        zoomOffset = 0.4F;
        zoomOffsetY = -0.03F;
    }
}